vp8 // Veriria's Palace

:.·.: :'': :·.: :·: :::. ::''  
/updates /dolls /tutorials /forums /misc /links
SECKSHUNS .:·
TERMS OF USE/
all the rules that concern my site.
SITE HISTORY/
how my site came about.
THE PALACE CHAT/
history about The Palace Chat.
FAQ'S/
answers to questions I get asked all the time.
ABOUT ME/
a little about the webmistress.
LIVE JOURNAL/
cant get enough of my babbling? (you should seek mental help).
CONTACT ME/
e-mail me.


oswd




Palace History

The Palace is a two dimensional graphical chat application that enables users to interact with each other through a variety of mediums. These mediums include expressive avatars, chat, and sounds.

It was originally created by Jim Bumgardner as somewhat of a technology experiment back in 1994 for Time Warner Interactive, but quickly evolved into one of the greatest phenomenon on the Internet, creating a successful online community.

In 1996, the rights to The Palace were sold to The Palace, Inc. ("TPI"), a newly formed company by Intel Corporation and SOFTBANK, which added users by charging a fee for a lifetime membership. While a significant number of users were added to the Palace Chat community this way, TPI couldn't sustain itself because the memberships lasted a lifetime with unlimited free upgrades.

So, in 1998 the software was sold to a Electric Communities, creators of the Habitats visual chat architecture and another holding of TPI majority shareholder SOFTBANK. In 1999, Electric Communities became Communities.com ("CC"). This was at the height of the "dot-com" boom when conventional wisdom believed Internet advertising could financially sustain a company, so CC thought they could greatly increase The Palace's exposure but remain profitable if they made these memberships free, while using banners as its sole means of financial support.

Communities.com continued to bring users to The Palace by greatly enhancing the InstantPalace java viewer, and calling it The Palace Viewer ("TPV"). At its height, it was closely equivalent to the actual user software in terms of features and compatibility. In some aspects, it was more advanced, allowing full color room art and avatars. CC's events team landed numerous deals with big companies like CBS Broadcasting to produce new Palaces, while bringing big name celebrities to do online interviews at its events concourse, The Arena.

Sadly, in October 2000 when the Internet bubble popped and the "dot-coms" began to melt down, Communities.com decided support for The Palace was to be immediately ceased. This day was called "Black Tuesday" by some Palace users. Early the following year, in March 2001, the board of directors at Communities.com made the decision to file for voluntary liquidation under Chapter 7 of the U.S. bankruptcy code.

The rights to The Palace and its underlying source code are now owned by Open Text Corporation. However, they currently have no plans for it. So, community hubs like The Palace Legacy Project ("TPLP") run The Palace and attract new users.

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This article was reprinted, without permission, from The Palace Legacy Project about The Palace Chat history.

have fun,
---veriria

.:· "If we compare Stoic with Christain ejaculations, we see much" - William James
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